Rush of Blood : Review

December 7, 2016




Game: Until Dawn: Rush of Blood
Developer: Supermassive Games
Publisher: Sony Computer Entertainment
Released: 10/13/16
Console: Playstation 4 VR

Written by Jason Potter




Until Dawn: Rush of Blood is a fantasy horror game that takes place as an on-rails shooter. It requires the use of 2 Move controllers that represents guns in game. The game starts off pretty tame as the players is following a Ringmaster through a lovely old fair’s coaster shooting gallery. The state of the complex is abandoned at best, yet the player character begins shooting mindlessly at targets and hitting bottles here and there to collect points. The more that is accurately shot in a row, the higher the multiplier, the higher the score! As the player continues to go through the game, one of those psychotic clowns takes the reigns of the coaster’s direction, which puts you on the “bad side of the tracks.”



From this point on, the horror factor of the game begins to step in place as the Ringmaster’s true intentions begin to unfold. Never pointing directly to himself, he just continues his experiments upon the poor player making them feel like they can do something positive. The gameplay switches to a more survival mode as real weapons are being used to take out whatever haunting lifeforms run the park really… or is this all just in the head of the player?!


Each level brings different challenges, enemy types, bosses, and collectables to shoot at.  The game will make you jump at times with the pop-scares all around. Even when running VR Parties, it was noted that not one person could play without flinching, even those who are police used to a different type of simulation. You will find yourself laughing and having a good time, or removing the helmet within about 20 minutes of playing the game.



There are different difficulty settings as well as numerous hidden collectibles allowing for multiple playthroughs or Trophy hunting. The game itself can be run through in about 2 hours and can easily be completed without a single death in Normal. It can also feel tedious and extremely repetitive as you really are shooting the same clowns/birds/creatures over and over again. Your arms may wind up getting tired if you decided to do a full playthrough due to them being held out or swung around as you line up and shoot things. This brings us to another point, the game will begin to lose track of your arms every-so-often during the long haul playthroughs and you will reach a point where your arms are mangled and facing the wrong way. Thankfully, there is a reset orientation button on the Move but even then, the idea that you may have to do it 2-3 times in a single playthrough can get irritating.

For the price, you cannot go wrong with this game. It is also a really immersive type of a game setting and should not be skipped, but should definitely be in your playlist at all times. The game can be purchased through PSN or on disc at a whopping $19.99 and I can say it is worth every penny. I would love to see a more expanded game, maybe with other characters and weapons added, but that is another story.

While I personally did not have a problem with motion sickness, even doing a full playthrough, each person is different. The ride does have you go up and down fast and slow, so the possibility is there.


Official Trailer


Review Note: The reviewer of this title purchased the title at their own expense. This does not affect the content of the review or its final grade.



  • Shooting feels great

  • Boss fights are creative.

  • Lots of good jump scares.

  • Very immersive and feels like you are on the ride.




  • Gameplay gets repetitive.

  • Sound FX for saws and machinery are too overpowering on some stages.

  • Having to reset your screen or hand location constantly.

  • Very confusing “story” setting.




 (Admin note: Any proceeds from affiliate links go directly towards GM prizes! * Jenn)


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